Gamifying cybersecurity key to preventing attacks

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Gamifying cybersecurity is the key to preventing attacks, according to new reports from Balbix.

Cybersecurity incidents have increased exponentially in recent months, with Cybersecurity Ventures predicting cybercrime damages will total $6 trillion globally in 2021 – about $190,000 every second.

Most attacks are the result of individual user behaviour, such as passwords, which Balbix says is not surprising considering that 60% of employees fail a simple seven-question cybersecurity quiz. Fewer than 1% ace it.

According to Balbix, in order o increase education and participation among employees, security teams have turned to gamifying cybersecurity. Gamification involves leveraging people’s natural desires for learning, mastery, competing, achievement, status, recognition, and rewards towards reducing an organisation’s overall breach risk. 

“Many CISOs have found it very effective to use ad-hoc gamification in pushing down ownership of cyber-risk management to individual risk owners,” Balbix says.

How security gamification works:

When a new (or recurring) threat emerges, every employee is notified about the situation and offered a remediation task that they need to…

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